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GrapeCity.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / RenderTarget Class / FillOpacityMask Method / FillOpacityMask(Bitmap,Brush,OpacityMaskContent,Nullable<RectF>,Nullable<RectF>) Method

In This Topic
    FillOpacityMask(Bitmap,Brush,OpacityMaskContent,Nullable<RectF>,Nullable<RectF>) Method
    In This Topic
    void ID2D1RenderTarget::FillOpacityMask([In] ID2D1Bitmap* opacityMask,[In] ID2D1Brush* brush,[In] D2D1_OPACITY_MASK_CONTENT content,[In, Optional] const D2D_RECT_F* destinationRectangle,[In, Optional] const D2D_RECT_F* sourceRectangle)
    Syntax
    'Declaration
     
    Public Overloads Sub FillOpacityMask( _
       ByVal opacityMask As Bitmap, _
       ByVal brush As Brush, _
       ByVal content As OpacityMaskContent, _
       ByVal destinationRectangle As System.Nullable(Of RectF), _
       ByVal sourceRectangle As System.Nullable(Of RectF) _
    ) 
    public void FillOpacityMask( 
       Bitmap opacityMask,
       Brush brush,
       OpacityMaskContent content,
       System.Nullable<RectF> destinationRectangle,
       System.Nullable<RectF> sourceRectangle
    )

    Parameters

    opacityMask
    brush
    content
    destinationRectangle
    sourceRectangle
    See Also